#if defined(LV_LVGL_H_INCLUDE_SIMPLE)
#include "lvgl.h"
#else
#include "lvgl/lvgl.h"
#endif


#ifndef LV_ATTRIBUTE_MEM_ALIGN
#define LV_ATTRIBUTE_MEM_ALIGN
#endif

#ifndef LV_ATTRIBUTE_IMG__FAN_NORMAL_ON_ALPHA_3X3
#define LV_ATTRIBUTE_IMG__FAN_NORMAL_ON_ALPHA_3X3
#endif

const LV_ATTRIBUTE_MEM_ALIGN LV_ATTRIBUTE_LARGE_CONST LV_ATTRIBUTE_IMG__FAN_NORMAL_ON_ALPHA_3X3 uint8_t _fan_normal_on_alpha_3x3_map[] = {
#if LV_COLOR_DEPTH == 1 || LV_COLOR_DEPTH == 8
  /*Pixel format: Alpha 8 bit, Red: 3 bit, Green: 3 bit, Blue: 2 bit*/
  0xba, 0x42, 0x9a, 0xbe, 0x9a, 0x3f, 
  0xba, 0xc9, 0x7d, 0x10, 0x9a, 0xc2, 
  0xba, 0x44, 0xb6, 0xcd, 0xba, 0x42, 
#endif
#if LV_COLOR_DEPTH == 16 && LV_COLOR_16_SWAP == 0
  /*Pixel format: Alpha 8 bit, Red: 5 bit, Green: 6 bit, Blue: 5 bit*/
  0xd1, 0x95, 0x42, 0xf0, 0x8d, 0xbe, 0x0f, 0x8e, 0x3f, 
  0x92, 0x9d, 0xc9, 0x08, 0x67, 0x10, 0xd0, 0x8d, 0xc2, 
  0x93, 0x9d, 0x44, 0x92, 0x9d, 0xcd, 0xb1, 0x95, 0x42, 
#endif
#if LV_COLOR_DEPTH == 16 && LV_COLOR_16_SWAP != 0
  /*Pixel format: Alpha 8 bit, Red: 5 bit, Green: 6 bit, Blue: 5 bit  BUT the 2  color bytes are swapped*/
  0x95, 0xd1, 0x42, 0x8d, 0xf0, 0xbe, 0x8e, 0x0f, 0x3f, 
  0x9d, 0x92, 0xc9, 0x67, 0x08, 0x10, 0x8d, 0xd0, 0xc2, 
  0x9d, 0x93, 0x44, 0x9d, 0x92, 0xcd, 0x95, 0xb1, 0x42, 
#endif
#if LV_COLOR_DEPTH == 32
  /*Pixel format: Alpha 8 bit, Red: 8 bit, Green: 8 bit, Blue: 8 bit*/
  0x87, 0xb6, 0x93, 0x42, 0x7d, 0xbb, 0x8a, 0xbe, 0x79, 0xbe, 0x8a, 0x3f, 
  0x92, 0xb0, 0x98, 0xc9, 0x40, 0xdf, 0x60, 0x10, 0x80, 0xb9, 0x8b, 0xc2, 
  0x96, 0xb0, 0x9a, 0x44, 0x93, 0xaf, 0x99, 0xcd, 0x8b, 0xb2, 0x93, 0x42, 
#endif
};

const lv_img_dsc_t _fan_normal_on_alpha_3x3 = {
  .header.cf = LV_IMG_CF_TRUE_COLOR_ALPHA,
  .header.always_zero = 0,
  .header.reserved = 0,
  .header.w = 3,
  .header.h = 3,
  .data_size = 9 * LV_IMG_PX_SIZE_ALPHA_BYTE,
  .data = _fan_normal_on_alpha_3x3_map,
};
